I have worked in media most of my adult life. When I was 23 I moved from Boston to Los Angeles to work in the film industry and began my career working for Nickelodeon television.
Eventually I began finding work in art departments and animation companies due to my experience and training in painting and illustration. Ultimately I ending up at one of LA's first all digital effects studios VIFX/ Video Image. I began working on digital effects for the next 20 years.
I have always been fascinated with technology and it's fusion with art. My experience seems to be a cross reference of these two disciplines. I have been lucky to have worked with many talented people and learned from them. Actors, directors, artists, Musicians, animators, make up people. It's been a genuine privilege to work with these talented people.
My goal with this blog is to document the work of these people and analyze the changes in the various visual arts while recognizing the history at the same time.
I am not looking to act as a critic. My goal is more op/ed commentary and historical perspective. I feel this is more conducive to discussion and open dialogue.
Saturday, January 26, 2013
Thursday, January 24, 2013
Still learning the form...
Although I'm not new to computers (I have been using them all my life) I'm still adapting to the various outlets and modes of communication within them. It's been interesting getting acclimated to blogs and twitter so Im looking forward to the experience as I write about technology.
Wednesday, January 23, 2013
writing sample
Ten years after the release of the science fiction classic
STARSHIP TROOPERS, writer Ed Nuemeier has returned to battle for STARSHIP TROOPERS: MARAUDER. The origin of
this popular franchise goes back to a small science fiction pulp magazine from
1959. The magazine of Fantasy and Science fiction had first serialized Robert
Heinlein’s story as “Starship Soldier” before it was published as a
novelization in 1959. The story concerns an interplanetary war between the
earth-based federation and the arachnid aliens of Klenadthu and follows the
exploits of Johnnie Rico, a young enlisted soldier through his paces in basic
training and his personal experiences in off world combat.
1n 1997, Director Paul Verheoven and screenwriter Neumeier,
the creative team behind Robocop,
brought Heinlein’s popular book to the theatres. Considered one of the most
costly and elaborate films of the last two decades, the film eventually became
an international blockbuster, creating a huge cult following and ultimately
initiating a successful direct to DVD sequel. Neumeier was approached by Los
Angeles production company BOLD[C1]
films to continue the popular series while providing him the opportunity to
direct for the first time. STARSHIP
TROOPERS: MARAUDER picks up several years after the events of the first film,
following the lives of Johnny Rico (Casper Van Dien returning to the role) and
his new cohorts including Dix Hauser (Boris Kodjoe) and an old flame Lola Beck
(played by Star Trek Enterprise’s Jolene Blalack). Rico is now stationed on the
remote base on Roku-san. After a massacre on the military base, Rico is
court-martialed but secretly conscripted to be the leader of the elite Marauder
units that will be used by the federation to battle the arachnids. After the
assault on Roku-san, Beck escorts the Federation Sky Marshall Anoke (Played by
British actor Stephen Hogan) off the planet, but en route to earth their ship
is hit by bug plasma and crash lands on OM-1 where the deadliest of arachnids
await them.
For the visual effects,
Neumeier and Bold films turned to Robert and Dennis Skotak who are best known
as the supervisors on the James Cameron classic ALIENS, a film that many fans
feel has a strong connection to the Starship Troopers universe. “We got a call
from Paul Salamoff, at the time one of the producers at Bold Films, at the
suggestion of Alec Gilis and Tom Woodruff of Amalgamated Dynamics,” remembers
Robert Skotak, “They had been involved in the first film, of course, and were
having discussions about this new one. We read the script, found it smart, fun
and full of challenges, and we became very interested in working on it, if
possible. We then met everyone at Bold--David Lancaster and, of course, Ed
Neumeier. They just all seemed to be a great group of people. I think we all
felt enthusiastic about the project and each other right from the start, so it
went from there.”
Tuesday, January 22, 2013
Welcome!
Covering/ reporting the history and future of technology in entertainment. Film/ Computers/ Social Networking/ Gaming
welcome to my blog
Hello. This blog will be established to review trends in digital technology in entertainment (this covers video game tech, film, television, internet and social media). I am also going to review issues from an historical perspective to give the reader the scope and length of this far reaching artform
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