Saturday, February 9, 2013

RESUME-COOLVFX 67


COOLVFX 67 RESUME


Visual Effects On-set/Post Coordinator. Here Comes The Boom and Zookeeper (May 2009-present)    
Managed on-set logistics of effects-heavy feature film. Managed visual effects specialty motion control equipment and data and information gathering for visual effects post work. Worked closely with Producers and Visual Effects supervisor to insure successful execution of plates used to create feature film’s visual content. Managed and coordinated post-production work concerning visual effects and acted as liaison between studio and visual effects vendors.

 Visual Effects Producer  4Ward Productions (2007- 2008)                                                  
Managed on-set visual effects production work and logistics on location for Oscar winning visual effects company.
Organized, budgeted and coordinated miniature effects and work created in post-production as well as coordinating all digital effects work. Worked closely with editorial to insure prompt delivery of elements. Projects include Starship Troopers 3, Charlie Wilson’s War, X2, Tremors 4 and House on Haunted Hill.

 Visual Effects Producer WhoDoo EFX (2005-2007)
        Managed digital effects work on several projects including Stepford Wives and Failure to Launch. Organized,
budgeted and coordinated miniature effects and work created in post-production as well as coordinating all digital effects work. Worked closely with editorial to insure prompt delivery of elements.

 Visual Effects Producer Misc Freelance Projects (1997-2010 )
Managed digital effects and vfx plate photography work on several projects including Nomad, The Postman, Nutty Professor 2, The Matrix, Mothman Prophecies and Orange County.  Organized and coordinated logistics of the creation of visual effects for feature films.

 Visual Effects Coordinator VIFX/ Video Image (1993-1997)
       Managed digital and miniature effects work on several projects including Se7en, Escape from LA, Demolition Man, Executive Decision, JAG, RELIC, Down Periscope, TIMECOP, SUDDEN DEATH and Clear and Present Danger.
                                                                                                                             

Education
Emerson college, Boston MA                                                                                  
Bachelor of Science degree, Film Production, 1990

Otis art college, Los Angeles, CA                                                                           
Certificate in Fine Art, 2010     

Argument-Technology in entertainment. Who needs it? REPOST


TECHNOLOGY? WHO NEEDS IT?

Remember when?

Growing up watching films from the 60’s and70’s as a kid I remember first seeing such blockbusters as Jaws and Star Wars and like a million other kids of the era I was awestruck. I stayed up late and watched UHF transmissions of the now well known Toho films, watching with eyed enthusiasm as Godzilla, the brown and green Garguantuas, Rodan, Mothra and their kin stomped the hell out of Osaka and Tokyo (or their miniature equivalent) and an army of H/O scale tanks.
Realism wasn’t necessary to draw you into the fantasy back then. All you needed was an open mind and an interesting premise. At that time, computers and digital high tech solutions weren’t available as a tool for filmmakers. Spielberg and Lucas first started making names for themselves in the early 70’s but the success of their work became the harbinger of the technology, which has raised the stakes with every passing year.

Ray Harryhausen created most of his amazing illusions single handedly with a rear projector screen, footage of the day’s dailies and one or two of his stop motions models. Harryhausen’s films were created at a time when fantasy wasn’t really the king of the roost. Science fiction and fantasy were considered aberrations and B-movie drivel by critics and audiences alike up until the mid 70’s. Occasionally a big studio production would emerge that would receive positive notice from the America’s top critic’s. George Pal’s War of The Worlds and Forbidden Planet were just two examples of 1950’s A list fantasy from an era when such things were often laughed at and ignored. Technology changed all that. Now the top grossing films of all times are primarily in the fantasy or science fiction realm. The film going experience is now considered akin to an amusement park ride than theatre.

The pre-digital age films had a charm to them. These films had a handmade kind of feel to them in which the effects and matte paintings had a wonderful aesthetic quality to them. You can’t really describe to someone born pre 1980’s. I think it’s easy to look back at some of these older films and laugh at their crudeness, their naïve breeziness. But when you consider the budget and technology limitations of the pre-digital age, you begin to appreciate the art and creativity behind them. Back then artists were really artists. They thought of their work as art in a museum that was moving at 24 frames per second.

In the pre-digital era, so many of these illusions required the skills of engineers, photographers and even scientists to bring them to life. Off the shelf solutions that are common in the digital age didn’t exist. Problem solving was always a competent of the methodology in this time. Problem solving still exists but it seems more about software solutions than artistic ones.

When you watch David Naughton transform himself into the devil dog from hell in John Landis’ 1981 cult classic American Werewolf in London, you feel every bone-crunching bit of his metamorphosis. Rick Baker and his crew were unable to show the wolf creature full frame as a quadruped due to restrictions of the technology at the time so the director showed the creature running from the head to mid section only. The effects team used a “wheel barrel” set up to move the actor in the suit so he appeared to move as a four-legged creature. Using clever editing and quick cutting solved the issue. Problem solving was a director’s prerogative. It kept them on their toes. Now it seems like digital tools have made filmmakers lazy.

Sometimes the most effective effects are always the ones that you never see. When Spielberg had difficulty with the mechanical shark built by Robert Mattey for Jaws, he decided to shoot around it until he began editing together with Verna Fields. He discovered that not showing the shark in the first hour of the film was far more effective and suspenseful. The now opening of the film is a classic example of letting the viewer fill in the blanks for maximum effect.

Digital effects have opened the door wide open for filmmakers and producers to create anything they can image. That can be a good thing and a bad thing depending on your point of view. From a strictly economic perspective, digital tools can save time and money, create imagery that can be changed with relative ease and summon armies of digital actors to fill in crowds without having to pay for overtime.  However, digital effects can often look mechanical and soulless. Directors can often over do effects sequences, making them extremely overlong and redundant simply to show off the technology. Either way, the sheen comes off fairly quickly.

Illusions are no longer eye openers because they have become commonplace and audiences are becoming more tech savy. They don’t make your jaw drop open like I remember so vividly when I first viewed the “Stargate” sequence in  2001: a space odyssey at the Cinerama dome in Hollywood.  I recall seeing Terminator 2 in a movie theatre in Boston. In the scene when Arnold’s robotic protector blasts huge holes in the liquid metal T-1000. During the quick shot, the camera showed the holes liquefying and sealing up. I recall a loud gasp from the woman sitting behind me. That was a sounding horn of the new age. Digital was here to stay. Since then we have had dinosaurs, dragons, trolls, great apes, goblins and every manner of magical creature that would never been possible before the implementation of computers. But has all this technology made filmmakers lazy? Is the fact that they can now show you what they couldnt 30 years ago a good thing? Would Jaws have been better if the shark didn't break down during shooting and replaced with a CG shark? Ask Yourself..



But since the dawn of the digital age, nothing has made me gasped in awe like when I first saw the fighting skeleton army of Jason and Argonauts, or the universe opening up in a barrage of mystical colors in 2001: a space odyssey, or the monster from the ID breaking through the invisible force field in Forbidden Planet, or the alien war ships destroying Los Angeles in War of the Worlds. This was my eye candy. These are the images that will stay with me forever. I can’t really remember much of what I saw last week at the theatre.

Wednesday, February 6, 2013

One of the great Make-up and special effects make up men has passed

The man behind the realization of Yoda, Chewbacca, Superman, Jabba the Hutt and 2001's man-apes, Stuart Freeborn has passed.

Freeborn worked for years in the British film industry working with some of England's most renown directors. But audience first became aware of this amazing genius when 2001: a space Odyssey introduced the photo-humans that opened the film's remarkable dawn of man sequence. Released in 1968, the same year of the release of Planet of the Apes, most of the accolades for make went to John Chambers make up creations for that film.  FreeBorn's ape were striking and realistic many viewers felt they were looking at real primates. His characters for Star wars, most notable Jabba the Hutt, Chewbacca and Yoda are forever itched into the pop culture subconscious of movies goers world wide. Most fans think of Freeborn as a creature creator but the bulk of his work was traditional actors make up including Christopher reeve in Superman.

You can read more about this gifted artists at

http://www.aintitcool.com/node/60805
http://www.cnn.com/2013/02/06/showbiz/obit-star-wars-stuart-freeborn/index.html?hpt=hp_c3

More about the author

CoolVFX just recently moved to Ct after living 20 plus years in tinseltown. Working on such films as  "Clear and Present Danger", The Matrix", "The Relic", "Zookeeper", "Here Comes the Boom", "Failure to Launch", "House on Haunted Hill" and "Charlie Wilson's War". In addition he has written over 50 articles on history of film technology and visual effects. He has travelled to such diverse parts of the world as Germany, Canada, Mexico, South Africa and Austraila. he has worked with several academy award winning photographers and visual effects supervisor. He recently switched career paths to explore internet/ social media and technology. Wishing to continue studying technology  he hopes to use his experience in digital technology in entertainment with his new education in interactive media.

Technology..who needs it?



TECHNOLOGY? WHO NEEDS IT.

Remember when?

Growing up watching films from the 60’s and70’s as a kid I remember first seeing such blockbusters as Jaws and Star Wars like a million other kids of the era I was awestruck. I stayed up late and watched UHF transmissions of Toho films, watching with eyed enthusiasm as Godzilla, the brown and green Garguantuas, Rodan, Mothra and their kin stomp the hell out of Osaka and Tokyo (or their miniature equivalent).
Realism wasn’t necessary to draw you into the fantasy. Computers and digital high tech didn’t exist when Spielberg and Lucas first started making names for themselves as filmmakers but the success of their work became the harbinger of the technology which has ushered i

Ray Harryhausen created most of his amazing illusions single handedly with a rear projector screen, footage of the day’s dailies and one or two of his stop motions models. And whiz!.. bam! In a few months, an action sequence!!!. Harryhausen’s films were created at a time when fantasy wasn’t really the king of the roost. Science fiction and fantasy were considered aberrations and B-movie drivel by critics and audiences alike. Occasionally big studio productions would emerge that would receive positive notice from the America’s top critic’s. George Pal’s War of The Worlds and Forbidden Planet were just two examples of A list fantasy from an era when such things were often laughed at and ignored. Technology changed all that. Now the top grossing films of all times are primarily in the fantasy or science fiction realm.

The pre-digital age films had a charm to them. These films had a handmade kind of feel to them and the effects and matte paintings had a wonderful aesthetic quality to them that you cant really describe to someone born pre 1980’s. I think it’s easy to look back at some of these older films and laugh at their crudeness. But when you consider the budget and technology limitations of the pre-digital age, you begin to appreciate the art and creativity behind them. Back then artists were really artists.

So many of these illusions required the skills of engineers, photographers and even scientists to bring them to life. Off the shelf solutions that are common in the digital age didn’t exist. Problem solving was always a competent of the methodology in the pre-digital age.

When you watch David Naughton transform himself into the devil dog from hell in John Landis’ cult classic American Werewolf in London, you feel every bone-crunching bit of his metamorphosis. Rick Baker and his crew were unable to show the wolf creature full frame as a quadruped due to restrictions of the technology at the time so the director showed the creature running from the head to mid section only. The effects team used a “wheel barrel set up to move the actor in the suit so he appeared to move as a four legged creature. Using clever editing and quick cutting solved thhe issue. Problem solving was a director’s prerogative. It kept them on their toes. Now it seems like digital tools have made filmmakers lazy.

Sometimes the most effective effects are always the ones that you never see. When Spielberg had difficulty with the mechanical shark built by Robert Mattey, he decided to shoot around it until
Editing together with Verna Fields he discovered that not showing the shark in the first hour of the film was far more effective and suspenseful. The now opening of the film is a classic example of letting the viewer fill in the blanks for maximum effect.

Digital effects have opened the door wide open for filmmakers and producers to create anything they can image. That can be a good thing and a bad thing depending on your point of view. From a strictly economic perspective, digital tools can save time and money, create imagery that can be change with relative ease, create armies of digital actors to fill in crowds without having to pay for extras.  However, digital effects often look mechanical and soulless. Directors often over do effects sequences making action sequences extremely overlong and redundant simply to show off the technology or to create time filler. Either way, the sheen comes off fairly quickly.

Illusions are no longer eye openers. They don’t make your jaw drop open like I remember so vividly when I first viewed the “Stargate” sequence when I saw 2001: a space odyssey at the Cinerama dome in Hollywood.  I recall seeing Terminator 2 in a movie theatre in Boston. In the scene when Arnold’s robotic protector blasts huge holes in the liquid metal T-1000. A quick shot showed the holes liquefying and sealing up, a remember a loud gasp from the woman sitting behind me. That was a sounding horn of the new age. Digital was here to stay. Since then we have had dinosaurs, dragons, trolls, great apes, goblins and every manner of magical creature that would never been possible before the implementation of computers.

But nothing since the dawn of the digital age has made me gasp in awe since I first saw the fighting skeleton army of Jason and Argonauts, the universe opening up in a barrage of mystical colors in 2001: a space odyssey, the monster from the ID breaking through the invisible force field in Forbidden Planet, the alien war ships destroying Los Angeles in War of the Worlds. This was my eye candy. These are the images that will stay with me forever. I can’t really remember much of what I saw last week at the theatre.

Sunday, February 3, 2013

First venture in Digital Effects/ Working on "Demolition Man" in 1993

Around 1993 I was hired by a relatively small effects studio located in Marina Del Rey called Video Image to work on a science fiction action film to star Sylvester Stallone called "Demolition Man". The film takes place 40 or so years in the future after a great earthquake left most of the West coast decimated. The new leaders of the future form a utopian society where all manner of violence and immorality are outlawed. As typical in most films that postulate the future, gadgets and futuristic machines abound. My job on the film was to coordinate the massive amount of digital imagery and video effects to be seen in the film. Literally everywhere you went on the set, a computer screen would there. And if a computer screen was there, odds were it was on. And if it was on, it was a sure bet it had imagery on it. The imagery on the monitors was a mix between complex computer graphics with digital imagery, to city maps, to generic rolling data to videos of naked women.


One of the great innovations that Video Image did was that it developed a system for video to synch with film cameras (Keep in mind , this waaaaay before the advent of digital motion picture cameras which wouldn't be seen for another 15 years). In the days before flat screen televisions, movies used standard Cathode Ray tubes for on screen video playback, computer monitors or the like. This created a problem with film cameras shooting at 24 frame a second and the refresh rate on the CRT moving at 30 frame ( Unchecked this would look like a roll bar on the TV set-look at some older films that have TV's in them, you'll see it). In addition to synching the cameras to the video playback machines, we were tasked with building and installing massing video walls in the police station scenes with Sandra Bullock. Also the futuristic cars all had monitors and graphic displays in them. For the cars, we used early versions of what is commonly known as "Plasma Screens". Since these monitors were prototypes, we had no way of knowing what the imagery displayed on them would look like in color. We spent several days testing them by adding bnc video inputs into them and feeding them imagery from a Beta max playback deck. These new screens proved problematic. Unless you were shooting directly square on them the imagery brightness would fall off considerable. The steeper the angle and more obscure the image gets.




the challenge of the film was adapting to the emergence of new technology but also keeping up with the hectic schedule as most of these effects were done "live" on set and not in post production.

The visual effect pipeline...what you dont know about how vfx are made

When most people think of visual effects they typically think of rows and rows of tired looking Sheldon Cooper  lookalikes slaving over laptops and plasma screens. But that is only part of the picture so to speak. behind the rows of artists are teams of planners, production managers, it specialists

All of this hardware and man(and woman) power cumulates in what is commonly known as the "pipeline". In the digital world, everything that exists streams through this system.

In the early days of CG imagery in motion picture and television work such sophisticated systems of interlocking software programming in a production structure did not exist. But the unrelenting demands of a streamlined system to conform with the demanding schedules of Hollywood would be needed. In technology, adaptability is everything.

The definition in context to visual effects work is a system connecting elements or actions in series to create an element or in the context of visual effects work. At the beginning of every production, the digital effects team lead by the senior vfx producer will sit down and set up the pipeline. This will determine what software will be used, man-power, what order the work will be done, rendering needs, the workflow and what special software will be needed, etc. The pipeline structure can be found in many forms of production in addition to visual effects. This method is also found in software and graphic design and game creation.

Here is a great lecture on the "pipeline " structure for creation of the video game SpecOps: the Line


http://www.gamasutra.com/view/news/185852/Video_Spec_Ops_The_Lines_unique_visual_effects_pipeline.php#.UQ8c0Y4zcoR